Project Zomboid b42 Gameplay - Alarm Aftermath | Playthrough part 39

Project Zomboid b42 unstable, unmodded, solo gameplay with custom apocalypse settings. Namely, the helicopter isn't a one-off and zombies move around a lot more - "safety" only exists in quotation marks. Also, hardcore rules - if I die, new seed; new character. Don't get too attached. A house alarm demands attention, pulling me away from finishing the Muldraugh PD but acting as a nice way to help clear the area - something I'd been a bit lazy with lately. In a way, now would be a great time for another helicopter, otherwise it's afterwards back to major Muldraugh PoIs while we wait for the leather to dry. Project Zomboid b42 Unstable Playlist:    • Project Zomboid b42   ---------- 🙌 Patreon:   / yeti   🎮 Discord:   / discord   📺 Livestreams:   / schedule