Project Zomboid b42 Gameplay - Clearing Continues | Playthrough part 37

Project Zomboid b42 unstable, unmodded, solo gameplay with custom apocalypse settings. Namely, the helicopter isn't a one-off and zombies move around a lot more - "safety" only exists in quotation marks. Also, hardcore rules - if I die, new seed; new character. Don't get too attached. A clay kiln, crucible, and anvil mold are finally ready to go, but we're still needing leather for bellows. While it dries, I'm getting back to the largely neglected clearing chore to keep Muldraugh somewhat navigable in hopes of one day defending against the helicopter, though escaping towards a distant factory is likely still the strategy. Project Zomboid b42 Unstable Playlist:    • Project Zomboid b42   ---------- 🙌 Patreon:   / yeti   🎮 Discord:   / discord   📺 Livestreams:   / schedule