Designing the Museum Flashback: 'The Last of Us Part II'
In this 2022 Level Design Summit talk, Evan Hill breaks down his contributions as Level Designer for "Museum Flashback" level in The Last of Us Part II. This session covers the theories and methods behind the design and gives an overview of the production process from outline to ship. GDC returns to San Francisco this March 20-24, 2023, and registration is now open! For more information, be sure to visit our website and follow the #GDC23 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Grounded II: Making The Last of Us Part II

The Material Art of The Last of Us | Substance Days at GDC 2023 | Adobe Substance 3D

The Last of Us - Level Design Breakdown

Breathing Life Into 'The Last of Us': Part I and II

DGC Ep 475: Splinter Cell: Chaos Theory (part four)

Unsynced: The Last of Us Melee System

The Importance of Nothing: Using Negative Space in Level Design

Ellie in the Rain | The Last of Us Relaxing Ambience

The Last of Us Part II: Laura Bailey on "The Scene" - We Have Cool Friends

The Last of Us 2 Joel's Death BEHIND THE SCENES Motion Capture Making of TLOU2

Secrets Behind The Making of The Last of Us Part 2
![DELTARUNE and the Fourth Wall || THE DEVICE THEORY [PART 1: SURVEY_PROGRAM]](https://i.ytimg.com/vi/bSyaeIUrznQ/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLAnVpk14NxM44OxITxO6LlccY14Vg)
DELTARUNE and the Fourth Wall || THE DEVICE THEORY [PART 1: SURVEY_PROGRAM]

The Real Joel Miller Reacts to The Last of Us TV Show

Interactive Pacing from the Museum Flashback in 'The Last of Us Part II'

Valorant Storyline Briefly Explained | Valorant Lore

The REAL Joel Miller Reacts to The Last of Us Part I

Rules of the Game: Five Tricks of Highly Effective Designers

Designing the Tutorial for The Last of Us

Ken Levine on BioShock, Judas, and the Evolution of Game Design | IGN30 Icons

