How 'The Last of Us' SFX Artists Created the "Infected" | Vanity Fair
"The irony of it is, I hate mushrooms." The Last of Us makeup designer and visual effects artist Barrie Gower breaks down the extensive work that went into bringing the terrifying fungi-controlled monsters to the screen. From gathering inspiration from the original video game created by Neil Druckmann to getting a full body scan of stunt performer Adam Basil for the Bloater suit, Barrie explains the whole process that went into creating every type of Infected. Director: Anna O'Donohue Director of Photography: Steve Montgomery Editor: Evan Allan Producer: Funmi Sunmonu Line Producer: Romeeka Powell Associate Producer: Rafael Vasquez Production Manager: Natasha Soto-Albors, James Pipitone Director, Talent : Lauren Mendoza Camera Operator: Jess Averback Production Assistant: Anne Schmitz Post Production Supervisor: Edward Taylor Post Production Coordinator: Jovan James Supervising Editor: Kameron Key Assistant Editor: Justin Symonds Gaffer: James Foreman Sound: Niall Farrelly DIT: Abbie Lucas Still haven’t subscribed to Vanity Fair on YouTube? ►► http://bit.ly/2z6Ya9M Want to stay in the know? Subscribe to Vanity Fair Magazine and be exquisitely informed ►► http://vntyfr.com/2RuQGW2 ABOUT VANITY FAIR Arts and entertainment, business and media, politics, and world affairs—Vanity Fair’s features and exclusive videos capture the people, places, and ideas that define modern culture.

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