Hexagonal Procedural World in Blender 3.0 Using Geometry Nodes | Blender Tutorial

This is a tutorial to make procedurally generated terrain based on a hexagonal grid in Blender 3.0. Instagram:   / cyqmoafl_n8   Website: sanilarora.com Contact: [email protected] Chapters: 0:00 - Intro 0:53 - Creating the Hexagon Grid 4:30 - Displacing the Grid 8:16 - Shading and Materials 13:45 - Other Improvements 20:26 - Outro