Hexagonal Procedural World in Blender 3.0 Using Geometry Nodes | Blender Tutorial
This is a tutorial to make procedurally generated terrain based on a hexagonal grid in Blender 3.0. Instagram: / cyqmoafl_n8 Website: sanilarora.com Contact: [email protected] Chapters: 0:00 - Intro 0:53 - Creating the Hexagon Grid 4:30 - Displacing the Grid 8:16 - Shading and Materials 13:45 - Other Improvements 20:26 - Outro

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