Developing the Art of Fortnite
In this 2018 GDC session, Epic Games' Peter Ellis covers the evolution of art style used in Fortnite and best practices used to create a AAA-quality free-to-play game with a small art team. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: / official_gdc GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

▶︎
Fast, Cheap and Flashy An Indie Art Direction Adventure

▶︎
Visual Adventures on Sea of Thieves

▶︎
Concept Art is Dead

▶︎
3D Toon Rendering in 'Hi-Fi RUSH'

▶︎
Inside the Development History of Fortnite

▶︎
Level Design Workshop: Designing Celeste

▶︎
Making Games That Stand Out and Survive

▶︎
Fortnite's Development Evolution

▶︎
Why Fortnite Lost Its Artstyle

▶︎
30 Things I Hate About Your Game Pitch

▶︎
Why Did Fortnite Abandon Its Perfect Art Style?

▶︎
Tierlisting ARTSTYLES for indie games

▶︎
The Design Evolution of Tunic | Developer Breakdown

▶︎
How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design

▶︎
50 Game Camera Mistakes

▶︎
The evolution and decline of Fortnite's artstyle

▶︎
Art Direction for AAA UI

▶︎
Being a Concept Artist for FORTNITE at Epic Games | Digital Pen Pals Podcast episode 16

▶︎
Designing Unforgettable Titanfall Single Player Levels with Action Blocks

▶︎
