Star Fox 2 - Normal Mode New Game+ Speedrun [11:09]
This run was done on a reproduction cartridge I made from a Stunt Race FX cartridge played on a 1chip Super Nintendo. So, this is something I've been meaning to get around to for years, but I wanted the skills to make my own cartridge because some reproductions out there are of dubious quality to me. This run does beat my best run that was performed on a SNES Classic by about 5 seconds, but it's hard to tell how much of it is exactly due to platform differences or not. From some basic tests and observations, the SNES Classic actually seems to be the slowest platform, while playing on a real Super Nintendo seems slightly faster (although some areas lag more). This game is in a weird limbo state because it was only released on the SNES Classic, and so the leaderboards don't actually allow use of playing on a reproduction cartridge, or emulators, because it's faster than its first official release, which kind of sucks for accessibility reasons. There's also the epilepsy filter, which was exclusive to the SNES Classic and does affect lag frames somewhat. Fast forward to today, and we actually have a new platform that's legal for Star Fox 2 since it's also an official release, which is the Nintendo Switch Online service. I did some testing a while back, and it showed that NSO ran the game way, waaaay faster than on SNES Classic. I theorize that it's due to transition screens being arbitrarily faster than they used to be. Anyways, now my splits have a bunch of golds scattered between the SNES Classic, and real hardware. My theory is that when I start running on NSO, I should be able to get really big golds on every single split. If I can do that, then I feel like playing this on a real Super Nintendo (or an accurate emulator) should be valid, just by virtue of it being slower than the fastest official release of the game anyways. This would be nice because it would improve accessibility for speedrunning this game. Anyways, this run was pretty similar to my old 11:14 run in 2018. I played decently, but still had Andross teleport on me once, and a mistake on the first core. I wanna say just about every event in both the 11:14 and this 11:09 played really similarly to each other, so I would wager a guess that a real Super Nintendo likely has a 5 second overall advantage over the SNES Classic, which is wild because Meteor definitely lags way more on a Super Nintendo than it does on the SNES Classic. The framerate of a real Super Nintendo is also marginally faster than a SNES Classic though, which also contributes to the time difference as well (60.0988fps vs 60.00fps). Throughout all these recent attempts, I could never come even remotely close to my SNES Classic Meteor gold split. So that should be it! I think I'll be trying this category on the Nintendo Switch for subsequent runs, but I really wanted to upload this since it just looks much nicer captured through RGB and upscaled than it does on the SNES Classic or Switch, haha. Thanks for watching!

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