UNITY VFX Graph Episode 4: Attractive Force

In this fourth episode, we use a VFX Parameter Binder to connect a target GameObject to our Graph. Then we can apply a force to influence the behavior of our particles to create additional interactivity. Looking for earlier episodes? Episode 1: User Interface    • UNITY VFX GRAPH Episode 1: User Interface   Episode 2: Simple Graph    • UNITY VFX GRAPH Episode 2: Simple Graph (1/2)      • UNITY VFX GRAPH Episode 2: Simple Graph (2/2)   Episode 3: Parameters    • UNITY VFX GRAPH Episode 3: Parameters   For more Unity tips and tricks, check out the site: https://GameAcademy.school If you liked this video, consider our premium courses on Udemy: https://gameacademy.school/portfolio/ Follow the links for discounts!