Unity DOTS: Components And Systems
In this episode, we make our cubes move! First we define some custom Component data. Then we create a Wave System to make ripple motion through the wall of cube meshes. Download the starter or final projects on GitHub: Starter project: https://github.com/UnityGameAcademy/D... Final project: https://github.com/UnityGameAcademy/D... Software: Unity 2019.3.2 with HybridRender Version 0.3.4 and Entities Version 0.6.0 from the PackageManager. Also check out the previous videos in this series: Unity DOTS: Creating an Entity • Unity DOTS: Creating an Entity Unity DOTS: Conversion Workflow • Unity DOTS: Conversion Workflow Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases: https://gameacademy.school/1109-2/ Want to support this channel? Subscribe to our premium courses at GameAcademy.school: https://gameacademy.school/portfolio/ Let’s build something cool together!

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