Superfast multithreaded terrain generation!

Let's build a proper multi-threaded voxel terrain generator, with gorgeous cliffs, expansive caves, sandy beaches and fruity trees :) Get subscribed to the new Daydream channel: ‪@cavey-game‬ Daydream OST:    • Cavey OST (Dev)   -- chapters -- 0:00 - Why procedural generation? 0:58 - Emergence 1:52 - Terrain shaping 2:12 - Regional cliffs and hills 3:46 - Oceans and continents 4:45 - Sea compression 5:26 - Upsampling 6:18 - Topsoiling 7:26 - Caves 8:49 - Surfacing 9:07 - Trees 10:45 - The chunk boundary saga 11:33 - Reading across chunk boundaries 13:44 - Writing across chunk boundaries 15:29 - Conclusions -- links -- Bluesky: https://bsky.app/profile/phfox.net Everything else: https://phfox.uk/