How to balance, part 1. Assualt deku
In this video i discuss ways to make assualt deku compare better to some of the more modern releases. The rest of this description will be a compilation of the changes i made so if you dont wana be spoiled then stop reading here. Generalist changes that effect him significantly Assualt passive reduced to 2% 5% and 10% for 1,2, and 3 characters respectively Space hop now has a cooldown based style with a 15/10 sec CD at lv 10 and 11. This cooldown also only starts after landing Anyway heres the list. Alpha - ammo count increased by 2 at all levels Snipe shot - damage increased by 20 at all levels Beta - tracking removed for a more prediction based style Gamma - can now pull downed allies to yourself HP - increased to 350 If hes too overpowered afterwards alpha - dmg reduced to 75 max Snipe shot - reduced by 10 If hes not strong enough Gamma - damage value of 20-30 added depending on level Cooldown changed to 8 sec at lv1-3, 7 sec at lvs 4-8 and lv9 remains current

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