Why His Game Has Taken 10 Years To Make (Ken Levine) — Full Time Game Dev Podcast Ep. 034

I chatted with Ken Levine about his next game and the game dev industry. ► Get Ovani Sound's bundle: https://ovanisound.com/fulltimegamedev ► Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-i... ► Wishlist Judas: https://store.steampowered.com/app/38... ► Narrative Lego video:    • Narrative Legos with Ken Levine - GDC 2014   Chapters: 00:00:00 Intro 00:01:01 AI & The Game Industry 00:03:47 Sponsor: Ovani Sound 00:08:56 Politics In Video Games 00:20:53 Judas' vs Bioshock's Production 00:26:01 Dealing With Anxiety In Game Dev 00:30:11 Why Pain Is Progress In Game Dev 00:31:36 Why Testing Your Game Is Everything 00:32:27 Why You Should NEVER Fight Your Audience 00:37:24 How To Turn Feedback Into Profit 00:40:18 Staying Humble While Trusting Your Gut 00:44:00 Fear Of Damaging Your Reputation 00:49:00 Why Bioshock Sucked At First 00:51:45 Narrative Lego 01:01:25 Are Linear Games Dead? 01:06:00 Taking Risks The Right Way 01:14:00 Is The Game Industry Dying? 01:17:50 Why Game Dev Is The Hardest Art Form 01:22:11 Ken's Advice For Indies 01:23:00 Outro

How He Sold 500,000+ Copies Of His Games (Xalavier Nelson Jr.) — Full Time Game Dev Podcast Ep. 033
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How He Sold 500,000+ Copies Of His Games (Xalavier Nelson Jr.) — Full Time Game Dev Podcast Ep. 033

Ken Levine on BioShock, Judas, and the Evolution of Game Design | IGN30 Icons
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Ken Levine on BioShock, Judas, and the Evolution of Game Design | IGN30 Icons

Quest Lecture #39 Tatu Petersen-Jessen "Perspectives on AI"
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Quest Lecture #39 Tatu Petersen-Jessen "Perspectives on AI"

Why He Spent 8 Years On A Single Game (Adam Younis) — Full Time Game Dev Podcast Ep. 040
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Why He Spent 8 Years On A Single Game (Adam Younis) — Full Time Game Dev Podcast Ep. 040

Ken Levine on System Shock 2, Ghost Story Games, and Judas | Deep Dive
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Ken Levine on System Shock 2, Ghost Story Games, and Judas | Deep Dive

He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66
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He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66

Ken Levine on Judas, Game Dev, and AI | Sacred Symbols+, Episode 381
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Ken Levine on Judas, Game Dev, and AI | Sacred Symbols+, Episode 381

Chris Zukowski: On why Devs Fail, Steam Marketing, and Next Fest | Scope Creepers a Game Dev Podcast
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Chris Zukowski: On why Devs Fail, Steam Marketing, and Next Fest | Scope Creepers a Game Dev Podcast

Narrative Legos with Ken Levine - GDC 2014
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Narrative Legos with Ken Levine - GDC 2014

How To Make Indie Games In 2025 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 024
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How To Make Indie Games In 2025 w/ Jonathan Blow — Full Time Game Dev Podcast Ep. 024

How To Make Games Completely Alone (w/ Lost Relic) — Full Time Game Dev Podcast Ep. 032
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How To Make Games Completely Alone (w/ Lost Relic) — Full Time Game Dev Podcast Ep. 032

How He Sold 500,000+ Copies Of His Games (Oliver Joyce) — Full Time Game Dev Podcast Ep. 036
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How He Sold 500,000+ Copies Of His Games (Oliver Joyce) — Full Time Game Dev Podcast Ep. 036

Judas BOMBSHELL: New Details & BioShock 4’s Future | Ken Levine Opens Up...
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Judas BOMBSHELL: New Details & BioShock 4’s Future | Ken Levine Opens Up...

Legendary Game Dev Jonathan Blow | The Standup
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Legendary Game Dev Jonathan Blow | The Standup

So You Want To Make Games?
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So You Want To Make Games?

7 Gamedev Time Wastes
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7 Gamedev Time Wastes

BioShock Infinite: 10 Years Later (feat. Ken Levine)
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BioShock Infinite: 10 Years Later (feat. Ken Levine)

Fredrik Präntare: How He Sold Millions Of Copies, Solo Dev vs. Team, 3 Years On 1 Game | Ep. #048
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Fredrik Präntare: How He Sold Millions Of Copies, Solo Dev vs. Team, 3 Years On 1 Game | Ep. #048

How He Sold 1,000,000 Copies Of His Games (Friedemann Allmenröder) — Full Time Game Dev Podcast 038
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How He Sold 1,000,000 Copies Of His Games (Friedemann Allmenröder) — Full Time Game Dev Podcast 038

A game dev shares what DEI really did to his company..
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A game dev shares what DEI really did to his company..