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The Hardest Thing to Learn in Fighting Games

It's timing. #streetfighter #gaming #fightinggames

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How Negative Edge Creates Unique Characters
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How Negative Edge Creates Unique Characters

The History of the Jab
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The History of the Jab

Terrible Fighting Game Supers
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Terrible Fighting Game Supers

How A Mastermind Solved A Character Noone Believed In
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How A Mastermind Solved A Character Noone Believed In

Evolution on how fighting game throws changed
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Evolution on how fighting game throws changed

How to Make Fighting Games Aggressive (but still good)
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How to Make Fighting Games Aggressive (but still good)

Fighting Games that the FGC Actually Agrees On
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Fighting Games that the FGC Actually Agrees On

Capcom Need to Fix Ryu
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Capcom Need to Fix Ryu

The Consequence of Lowering the Skill Floor
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The Consequence of Lowering the Skill Floor

Why We Main
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Why We Main

Do You Need An Arcade Stick?!
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Do You Need An Arcade Stick?!

How Developers Simplify Execution Without Sacrificing Depth
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How Developers Simplify Execution Without Sacrificing Depth

The History of Ryu's Red Fireball
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The History of Ryu's Red Fireball

Anybody can be Good at Fighting Games, like Genuinely
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Anybody can be Good at Fighting Games, like Genuinely

How SNK Stopped Throw Loops
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How SNK Stopped Throw Loops

the worst way to balance a Fighting Game character
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the worst way to balance a Fighting Game character

Why Almost No One Can Get Into Fighting Games.
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Why Almost No One Can Get Into Fighting Games.

The Tech Capcom Never Wanted You To Find
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The Tech Capcom Never Wanted You To Find

Getting Good at Fighting Games is Sad | A Review of Akihiko
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Getting Good at Fighting Games is Sad | A Review of Akihiko

The SECRET to Improving in Fighting Games (Thanks to Psychology)
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The SECRET to Improving in Fighting Games (Thanks to Psychology)

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