The Rekka: When One Punch Isn't Enough
In this video essay, I break down one of fighting games’ most iconic mechanics: the multi-hit special attack string known as the rekka. I trace its origins from before the word existed, to Fei Long in Street Fighter II, who cemented the term and forever changed how players think about offense, to modern examples in Granblue, Guilty Gear, and King of Fighters. 0:00 Introduction 2:19 Part 1: Scissor Kicks 5:07 Part 2: Fei Long 8:13 Part 3: Order of the White Dragons 11:55 Part 4: Gapless P Rekka 15:54 Part 5: Perfunctory♥ 19:21 Closing Thoughts Music used (in order of appearance): Super Street Fighter II - Fei Long Theme Karnov's Revenge - Mizoguchi's Theme Super Street Fighter 4 - Fei Long Theme Granblue Fantasy Versus Rising - Lancelot's Theme Guilty Gear Strive - Elphelt's Theme King of Fighter's XV - Angel Reveal Theme Jetset Radio - Sneakmean #fightinggames #streetfighter #fgc

The Tiger Knee

the scariest archetype in Fighting Games

Fighting Games that the FGC Actually Agrees On

How Negative Edge Creates Unique Characters

The worst matchup in fighting game history 

When Fighting Game Bosses become playable

The Tale of Two Ryu's. The Evolution of Street Fighter's Iconic Character

Vampire Savior is my Favorite Fighting Game

The Kara Cancel

Combo Length, Decision Making, & Tekken 8

Fighting Games Explained - Character Archetypes

Terrible Fighting Game Supers

How A Mastermind Solved A Character Noone Believed In

Charge Characters in Fighting Games

Edmond Honda: Baffling, Bogus, Bottom One

Motion Inputs

The Significance Of Guile

Offensive and Defensive Neutral (Street Fighter)

Weird Moves In Fighting Games (with @GuileWinQuote)

