Real Robot Battle Line (PS1) Playthrough - Part 18 - Dome(B) (Perfect Play)
Playthrough of Real Robot Battle Line Roche Route for the PS1 part 18. In this part i will be taking on the Dome(B) map after making sure everyone is setup correctly. Before starting the map i max out on Armor Upgrades on the Dorans and Capricos while doing abit on the Walker Gallier. After i started the map i noticed a mistake on my part with the amount of party members i can deploy in this map so i quickly reset and change Ralph to pilot the other Gun Cannon alongside Kamille swapping him for Sayla in the process. Now initially in this map, Jiron, Rag, Birin and Maria will be mandatory deployments and their Mechs will also be fixed so what changed is that Maria is on one of the Dorans while Rag was forced into the Xabungle which is bad as i didn’t upgrade it. The enemies in the beginning are Generic Pilots on Prometheus and 5 Commanders with those being the Innocent brainwashed women Doran squad with Carron Carn (Birin Nada’s sister), Lutov, Pata, Leslie and Ai. On the 2nd turn, the units you selected for deployment in the beginning will come in now but the enemies will also have reinforcements with Generic Pilots on Duggers and 3 more Commanders with those being Timp on the Blackalley, Kidd Horla and Geraba on the Galapagos. One crucial thing that i forgot to do in this map because of the reset that i did is to check the enemy stats after Musica and crew joined the party so i apologize for that as i only noticed i didn’t check them after ending the recording… As far as strategies are concerned, initially i advance and attack with everyone besides Rag in which case i position her so that she cannot get attacked while making sure that Jiron rushes in with Iron Way active. Birin and Maria are placed in a way so that they wont be back attacked in at least. Once the 2nd turn comes around and the rest of my party is deployed i do the same strategy as the previous map off rushing in with everyone while Disturbance is active and thin their numbers as much as possible in the meantime. Since in this map there is a total of 8 Commanders and i only have a total of 6 possible uses of Good Luck with Dyke and Cham combined, i can destroy 2 of them with whoever so i do so with the ones that awards the least money. Show alone can take care of the Doran Squad while the rest of the party can take on Timp’s side with Dyke destroying Timp, Horla and Geraba with Good Luck after they all being softed up enough. One thing to keep in mind is that Timp’s Blackalley is equipped with an High Octane Gasoline is one of those Mech type specific upgrades that gives a lot of boosts to Walker Machines with those being Movement +1, Mobility +5, Attack power +20%, Armor +400, Hit rate +20% so Timp is a lot more powerful here as demonstrated in the video with Ralph and Gabley taking 1700+ and 1500+ damage each from his attacks while both the Gun Cannon and the Ashura Temple have over 2000 Armor which is really big damage to be taking all things considered. After this map is over i immediately check the parts that i got to equip the High Octane Gasoline on the Walker Gallier and then check the rest of the parts and equip then accordingly. I will do some upgrades in the next part after checking the best way to use the money that i have. As always i will be detailing everything in the comments. #RealRobotBattleLine,#rpg,#tacticalrpg,#banpresto,#ps1,#playstation If you enjoy the contents of my channel as much as how much i love making then, don't forget to like,share,subscribe,turn on the bells of notification and most importantly, have fun! ➡️Link to subscription: / @rugalbernstein777

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