When to Stop Detailing in ZBrush (And Switch to Substance Painter)

When do you stop detailing in ZBrush? In this video, I answer this common question and explain why moving your high-frequency details or pattern textures into Substance 3D Painter is a much more practical workflow. I still do a lot of manual small details in ZBrush, but keeping some surface details for Substance Painter makes the whole workflow completely flexible and non-destructive. #zbrush #substancepainter #3dmodeling šŸŽ¬ WATCH NEXT:    • TexturingĀ aĀ Sci-fiĀ weapon:Ā IntroĀ andĀ proje...Ā Ā  šŸ”— VIDEO LINKS: https://store.pablander.academy/ _________________________________________ šŸŽ“ TUTORIALS, RESOURCES, COURSES & WORKSHOPS https://www.pablander.academy/ šŸ’¬ Join the Discord community: Ā Ā /Ā discordĀ Ā  šŸ’Œ STAY IN TOUCH Subscribe to my free weekly newsletter: https://www.pablander.academy/newsletter Subscribe to the channel: Ā Ā Ā /Ā @pablanderchannelĀ Ā  🌐 My website: https://www.pablander.com šŸ”— ArtStation: https://www.artstation.com/pablander šŸ“ø Instagram: Ā Ā /Ā pablanderĀ Ā  šŸŽ„ TikTok: Ā Ā /Ā pablanderĀ Ā  🐦 X / Twitter: https://x.com/pablander šŸ’¼ LinkedIn: Ā Ā /Ā pablo-munoz-gomezĀ Ā  _________________________________________ ā± TIMESTAMPS: 00:00 Why Detail in Substance Painter? 01:04 The Commitment Problem in ZBrush 01:28 Non-Destructive Detailing in Painter 03:19 The Simple Rule: Form vs. Surface 03:42 Custom Materials Workflow