Killing Floor 2 CD: HoE 6man Sharpshooter Manor Wave 7/10 w/Hans [No Commentary]
I've been absent for quite awhile now but I am returning with more content fairly soon. Fow now, enjoy some CD content. Thanks for watching. The map Manor was a pretty crazy run. By far one of the most difficult CD experiences I've played recently. Our set up was 2 Gunslingers, 2 Sharpshooters, one Commando and a Medic. We held out near the back corner of the map with 2 Gunslingers holding the back, and the rest of us dealing with the front to prevent us from getting overwhelmed early on. Since we were playing with the spawncycle DTF_V1, big zeds are more likely to spawn 2x the amount in a standard game. The spawning gets progressively worse and more aggressive starting on wave 8 to the end. Just a few mistakes can cost a wipe in a matter of moments every player must coordinate and work together to have any chance of winning. As far as kiting goes, Manor is very strict when kiting. There is little room for mess up and just about anybody can get left behind if not careful with the treat of the team getting blocked in almost instantly. Toward the last wave, he had to kite early on risking a wipe. It made for a crazy run we played it save and survived. Overall was a fun challenging game. Weapons Used: M14, CenterFire, Single 500. Magnum Skills Used: RLLRR Level 5: Marksman Level 10: Stability Level 15: Rack 'em Up Level 20: Always Prepared Level 25: Ranger mike5879 POV [Gunslinger] - N/A Link to his Twitch - / mike_5879 Settings for Mod: SpawnCycle: dtf_v1 by Kore Wave 7-10: MaxZeds = 50 / FakePlayers = 12 / SpawnMod = 0 / SpawnPoll = 1.0 / CohortSize = 0 For more controlled difficulty "CD" content check out these channels. Mike 5879 - / @mike5879 dandyboy66 - / @dandyboy6695 Kore - / avpancientpredator Mod used on this server was CD "Controlled Difficulty" Made by blackout. Get it on the steam workshop - https://steamcommunity.com/sharedfile... Link to his steam - https://steamcommunity.com/id/tz9

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