Silent Hill 3 [4K/60FPS HACK] PCSX2 1.5.0 dev - Shadows + OpenGL Hardware renderer + Shaders
I chose some of the best looking cutscenes for showing how good this game can look on a big screen with the latest version of PCSX2. I used the new blending unit feature on the OpenGL hardware renderer to properly emulate the shadows, and the motion blur and depth of field effects. Of course, there are still some graphical glitches due to the massive resolution upscale, but the game looks absolutely breathtaking most of the time. NOTE: I used the "Royal Flush" costume on Heather in most of the cutscenes because of its superior texture resolution (compared to the hooded vest that she always wears, which looks pretty blurry from the near distance). PCSX2 1.5.0-20170703192203 - compiled on Jul 10 2017 OS: Linux 4.11.9-1-ARCH x86_64 Physical RAM: 6GB CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz GPU: Nvidia GT 530 2GB NOT RECORDED IN REAL TIME GSdX OpenGL (Hardware) -- Rendered at 8x Native Internal Resolution (4096x10240) MTVU + Fxaa shader + Shade boost + Custom External shader conf + Widescreen patch + 60fps hack PCSX2 Config ------------ MTVU On GSdx OpenGL (Hardware) Interlacing Auto Large Framebuffer Internal Resolution 8x Native Automatic CRC Level Partial (OpenGL Recommended) Blending Unit Accuracy High (Recommended high-end PC) Shader Configuration --) Enable FXAA, Enable Shader Boost (Saturation 64; Contrast 58); Enable External Shader (GSdx.fx) Shader Config (GSdx.fx) ------------- UHQ_FXAA On Gaussian Filtering On Lanczos Scaler On High Quality Blended Bloom On HDR Scene Tonemapping On (TonemapType 2; TonemapMask 1) Filmic Cross Processing On (FilmicProcess 3) RGB Gamma Correction On Pixel Vibrance On (Vibrance 1.00) Post-Complement Colour Grading On Bicubic Texture Unsharpen Mask On S-Curve Scene Contrast Enhancement On PX Cel Shading On (EdgeFilter 0.10; UseYuvLuma 1; ColorRounding 1) 60FPS Hack code: 2498951B.pnach ------------------------ gametitle=Silent Hill 3 (SLUS-20622) //60 fps patch=1,EE,2013058C,extended,00000000

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