"Matter of Fact" RPG & OSR play vs. 'Sly Flourish' illusionism (Stream edit)

At this point, the amout of tinkerbell effect and wishes-were-horses that are going on in the hobby have led me to ask: is it "normal" anymore to understand that "it is the way it is?" for most of us, even if an ogre is quantum...once he's in one place, he cant' go to another. But I'm finding an infinitely malleable canvas 'until the PCs see it" is becoming more and more normal. "Why didn't you retcon the monster damage to save my character, man?" "The PCs like this NPC. I'll retcon them so that they're ACTUALLY the BBEG." ...the GMs and the 'Sly Flourish" school of encounter design also figures heavily in this 'slippery reality' kind of gameplay that seems 'normal' for many players and GMs in 2021. But I don't want to talk about that. Instead, I'll be introducing 'Matter of Fact Gameplay," a style where things are in one place, where 'encounters' happen because two groups are in two actual places in the world, and 'to create challenge' is very rarely a valid reason for things to happen. If you're interested, I'd love to have your company for the live broadcast.