What if "OSR" meant something different?
THE OSR is starting to be pretty old! there are some fixed ideas about what an OSR TTRPG is. Does it have to be D&D based? Does it have to be minimalist? Does it have to be Fantasy? These ideas have a starting point, which largely begins with the theorycraft that began with the Finch Primer. since 2009, many more folks have gotten rose-tinted vision looking at their RPG experiences of Old. What if the question "what is OSR?" had different answers?

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Making Old-School D&D Magic-User more Magical

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The Big Lie Ruining D&D Combat

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Do OSE Thieves Suck? Let's Find Out.

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"Encounter Design" In OSR & Matter-of-Fact gameplay

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Designing a Dice System That Feels Like Magic, Not Math

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A New Breed of Cosmic Horror

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The hardest dungeon EVER designed

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The Anti-Life or How Capitalism Will Die (with Math)

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Sleeper Hit OSRs to blow your mind in 2021

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Two Alignment Methods, One Profound Truth

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DnD's lead designer explains how 5e fell apart

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"Hidden" Character Options in Old-School D&D

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Making OSR Thieves Badass ~ Some Options

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The Problem with Halflings in D&D

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Why Aren't We Still Talking About the Chimp Civil War?

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The 7 Deadly SINS of D&D Combat

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What is the STA Player’s Guide Doing?

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The Most Important RPG Nobody Talks About

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There's a Correct Target in D&D Combat

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