TODA la HISTORIA de los FORMATOS en los VIDEOJUEGOS (La TRANSFORMACIÓN y EVOLUCIÓN del GAMING)

Sony has set a date for the end of the disc. This is the complete story of how we got here. On July 1, 2026, Sony confirmed something we'd seen coming: starting in January 2028, it will stop manufacturing physical discs for all new PlayStation games, whether first-party or third-party. And all indications are that the PS6 might not even come with a disc drive. But this didn't start yesterday. It's the culmination of a 50-year process that began with the first Atari cartridge in 1977 and went through the CD-ROM, the DVD, the Blu-ray war, the birth of Steam, streaming (OnLive, Gaikai, Stadia), and subscriptions like Game Pass and PS Plus. In this video, I tell you the complete story of how we bought, owned, and—now—rented video games. With data, sources, and the fundamental question no one is asking: What do we lose when the disc disappears? 📌 If you enjoyed this review, subscribe and turn on notifications 00:00 Introduction 01:29 The Cartridge Era 08:12 The CD-ROM Enters the Scene 12:32 DVD and Format Fragmentation 15:48 Steam and Digital Distribution 17:51 Consoles and Digital Stores 19:26 Blu-ray vs. HD-DVD 22:28 Cloud Gaming and Its Unfulfilled Promise 26:25 The Subscription Era 27:51 Sony and the Death of Physical Media 30:17 Physical Media Disappears