Half-Life: Opposing Force in 16:30
Presenting the segmented speedrun of Half-Life: Opposing Force in the time of 16:30.674. The run was completed by jorik and _Smiley over the course of 662 days. The project was started on September 4 2021 and completed on June 28 2023. In fact, there were many long breaks, causing such a long working time. Even when the run was finished, the rendering work started only after a year. Technical information: The run is done using Steampipe (pre-25th anniversary) version, BunnymodXT, hard difficulty and a lot of console and BXT scripts. Bhopcap is disabled. Not using save warps. Version features: uncapped (1k) fps, quick switches and no tripmine collision, which does not allow us to perform worldspawn clips. The special trick called quick switch is massively used in this run. It allows to skip weapon’s equip animation and use weapon the next frame. The total amount of segments is 503, 13 of which are quick switches. Other quick switches are done without making a separate segment. In some places you can see some sort of lags - this is called 4 FPS abuse. If used in a specific situation, each of them may save up to 250ms. You may see the screen flicker while firing the M249 - this is the M249 boost script automatically doing a 180 degree turn. At the time of publishing, some skips are known that were not used in this run due to the date of segmentation. Runners: / @jorikgrozniy / @smileyag Timesheet: https://docs.google.com/spreadsheets/... Demos/saves: https://drive.google.com/drive/folder... Outtakes: • Opposing Force 16:30 outtakes Timestamps: 0:00 Incoming 0:58 Welcome to Black Mesa 4:07 "We Are Pulling Out" 6:57 Missing in Action 8:38 Friendly Fire 10:11 We Are Not Alone 10:29 Crush Depth 12:42 Vicarious Reality 13:12 Pit Worm's Nest 13:35 Foxtrot Uniform 14:33 The Package 15:16 Worlds Collide 17:41 Outro Enjoy!

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