Cyberpunk 2077 Path Tracing with FSR4.1
Bit of a rough video just showing all the FSR4.1 settings with Path Tracing for the first 13 mins including Native AA, then a test with Ultra Ray Tracing and FSR4.1 Quality. Finally, I cap the frame rate to 60 and play around a bit in Ultra Ray Tracing mode. My goal is to get maximum quality but also save power by under-volting and power-limiting and also capping the frame-rate at a stable 60FPS. Conclusion: Playing with Path Tracing on the RX9070XT is possible at 1440p using FSR4.1 using Balanced or Performance modes. Path tracing is an impressive technology to have running on a home PC, but the compromise of upscaling downgrades the end result slightly. FSR4.1 does a great job compared to older versions though. Normal gaming is best with Ultra Ray Tracing at 1440p, it looks so good with Quality FSR4.1 that it's almost identical to native resolution but with better performance. Note: The game is running off a HDD in HDD mode, I recorded this video using the Adrenalin software onto that same HDD. Test System: GPU: ASUS Prime OC RX 9070 XT CPU: Ryzen 5 5600 (curve optimised) RAM: Corsair Vengeance 32GB (2x16)3200 CL16 Resolution: 2560×1440 Settings: Ultra Driver: AMD Adrenalin 26.6.4 GPU Adrenalin settings: Max Frequency Offset: 0 Voltage Offset: -70 mV VRAM: Stock Power Limit: -30% Fan curve: Stock

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