They Made a GPU and FIXED Ray Tracing..

Ray Tracing in games has been in tough spot– almost to the point that it is completely useless even though it was 8 YEARS OLD NOW. It is very hard to run, has tons of visual compromises, and has only gotten more demanding over the years. SO, these companies like Nvidia and AMD have been compensating with upscaling and AI, but doesn't it feel like something is just fundamentally wrong? What if someone just made a new GPU to get away from all these shenanigans? .... The BOLT GPU. The Documentation on BOLT GPU if you wanna have a look: https://bolt-graphics.atlassian.net/w... ==JOIN THE DISCORD!==   / discord   GN:    • A New Gaming GPU Challenger: Bolt Graphics...   https://www.nvidia.com/en-us/geforce/... https://www.nvidia.com/en-us/geforce/... https://www.nvidia.com/en-us/geforce/... https://www.nvidia.com/en-gb/geforce/... https://en.wikipedia.org/wiki/Path_tr... https://www.digitalfoundry.net/news/2... https://www.nexusmods.com/cyberpunk20... https://www.nexusmods.com/residentevi... https://bolt.graphics/ https://www.techpowerup.com/gpu-specs... https://www.techpowerup.com/gpu-specs... https://www.techpowerup.com/gpu-specs... https://www.techpowerup.com/gpu-specs... 0:00- graphics reinvented 0:48- issues with RT 5:08- "ai will fix it" 7:21- what is required to fix RT 10:05- is RT ever gonna be viable? 12:00- the new-comer 17:31- how they claim to be doing it 20:29- when gaming? 21:35- does it make sense? 24:00- the specs and value 25:18- the ray tracing paradox