How 'Enhancement Chips' Pushed The Limits of The Super NES (and Sometimes Didn't)
Support me on Patreon: patreon.com/sharopolis Right from the start the Super NES was enlarge, engorged, emboldened by enhancement chips and I'm doing to be taking a look at how these addons made some of the SNES's best games possible and sometimes didn't seem to do anything at all. Games featured and index: 00:00 Intro 00:34 Super Mario Kart 01:20 F-Zero 01:30 Street Racer 05:48 Battle Racers 06:04 Shutokō Battle 2 06:18 Aim For the Ace 06:43 Dungeon Master and Eye of the Beholder 07:05 Mega Man X Games 07:37 Star Fox 08:14 Vortex 12:30 Dirt Trax FX 12:47 Stunt Race FX normal 13:00 Stunt Race FX overclocked (yeah I know it hardly looks any different here, but honestly it's better) 13:25 Doom 13:59 Winter Gold 14:26 Star Fox 2 16:56 Yoshi's Island 22:59 Super Mario RPG 23:06 Super Road Blaster 23:16 F1 ROC II 23:35 Patreon thanks and ending waffle

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