Procedural Weapon Recoil Animation - Godot FPS Series #22

No more static shooting. In this Godot FPS tutorial episode, we're adding spring-based procedural camera and gun recoil that can be tuned per each weapon type. ----------------------------------------------------------------------------------- 🔥 GET THE SOURCE FILES https://www.patreon.com/StayAtHomeDev... ✅ GET THE STARTERKIT PROJECT   / make-fps-2-0-134340702   🎮 Wishlist My FPS Game, Children of Kronos https://store.steampowered.com/app/36... ----------------------------------------------------------------------------------- CHAPTERS 0:00 Introduction to Procedural Recoil 0:31 Updating Weapon Resource Settings 3:21 Setting Up Camera Spring Variables 5:39 Calculating Camera Recoil Offsets 9:52 Triggering Camera Recoil in Weapon Controller 12:17 Setting Up Model Recoil Variables 13:40 Calculating Model Recoil Offsets 16:49 Applying Model Recoil to Weapons 19:41 Resetting Recoil on Weapon Switch ----------------------------------------------------------------------------------- STAYATHOMEDEV ►►   / stayathomedev_   TWITTER ►►   / stayathomedev   BLUESKY ►► https://bsky.app/profile/stayathomede... MY ITCH.IO PAGE ►► https://stayathomedev.itch.io/ PATREON ►►   / stayathomedev_   ----------------------------------------------------------------------------------- Resources: GODOT ENGINE ►► https://godotengine.org/ DOWNLOAD GODOT ►► https://godotengine.org/download #godot #gamedev #fpstutorial