Procedural Pixel Art Tentacle in 6min
»» Checkout Hazard Pay «« https://smitner.studio/hazardpay A video explainer of my Procedural Pixel Art Tentacle using the Godot Engine, FABRIK (Forward and Backward Reaching Inverse Kinematics), a handy Sine wave and some creative shaders. ――――――――――――――――――――――――― Project Files: » https://github.com/Smitner-Studio/ten... Outline Shader: » https://godotshaders.com/shader/outli... ――――――――――――――――――――――――― Chapters: 00:00 Intro 00:30 Setup 00:55 FABRIK 02:00 Waves 03:14 Shadows 04:12 Outlines 04:48 Shading 06:05 Final Result 06:24 Outro ――――――――――――――――――――――――― AI Usage Note: I mentioned the use of Claude Code, this is understandably a senstive topic in the Game Dev space. It's important to acknowledge that while AI programming tools are extremely useful, they're not a replacement for your skills or technical knowledge.

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