Wonderful World of Particles - Cinema 4D (1/4)

Demystifying Post Production: Wonderful World of Particles - Part 1 of 4 Join the Maxon Training Team every Monday in July as we explore a wide variety of tools for creating particles in post-production, featuring Cinema 4D, Redshift, X-Particles, After Effects, Particular, Houdini, and Unreal Engine. We'll cover a brief history of particles, explore workflows for different situations, show unconventional creative treatments, and help you transfer your particle knowledge across multiple tools. Week 1 Master Trainer and particle expert Lionel Vicidomini kicks off the series by looking at the variety of methods you can use natively in Cinema 4D to create and manipulate particles, including standard particles, forcefield, particles on a spline, and clever ways to use the MoGraph tools. You'll see that Cinema 4D is a very capable tool for creating amazing scenes of dancing particles! (this is the version with better fps on the recording) Project Files: https://bit.ly/Demystifying_Shared_Re... AsktheTrainer Particles by Noseman:    • #AskTheTrainer | Particles   Nidias Dias Quick Tip:    • Quick Tip 8 -  Microsoft 365 Styleframes   00:00:00 Welcome 00:00:34 Housekeeping 00:03:00 Introduction 00:06:19 Today's overview 00:07:51 Standard Particles 00:08:17 __ Parameters 00:08:59 __ Objects 00:10:04 __ Forces 00:10:52 __ MG Tracer 00:12:33 __ Forces, Fields 00:13:23 Example, preview 00:14:28 __ Start, new file 00:14:48 __ MG Tracer 00:14:54 __ Force, Rotation 00:16:19 __ Rot., Box Field 00:17:50 __ Rot.v.Field, Axis 00:19:50 __ Destructor 00:20:24 __ Friction, Random 00:24:00 Q Particles, Deformer 00:25:55 Particles, MoGraph 00:27:34 __ MG Tracer, Effector 00:27:46 __ Plain Effector 00:28:43 __ Plain E., Random Field 00:30:14 __ Rotation, Linear Field 00:31:35 __ Formula Field 00:32:37 __ Field Mask, Random 00:33:08 Q What is a Field Mask 00:34:03 Q __ Field Force, Solid 00:37:45 Q __ Linear 00:40:03 Q __ Spherical, control 00:42:02 Tornado example 00:42:06 __ Emitter, Field Force 00:42:29 __ Solid, strength 00:43:05 __ Radial Field 00:44:28 __ Mask, Box Field 00:45:37 Field Force Curl 00:46:24 __ Emitter 00:46:33 __ Field Force 00:46:54 __ Volume, Vector 00:47:06 __ Random Field 00:47:53 __ Volume Object Field 00:48:40 __ demo problem 00:49:23 __ Vector Curl 00:51:32 Redshift 3D Curl 00:52:06 __ RS Object, Hair Strands 00:52:26 __ Adjusting Tracer 00:53:10 __ RS Obj, Strands to Capsules 00:54:03 __ Adding RS light 00:54:18 __ Render Settings 00:54:51 __ Second light, adjusting 00:55:16 __ RS material, Glas 00:56:04 __ Rs Dispersion 00:56:59 __ Sphere, RS Incandescent 00:57:58 __ Only reflection refraction 01:00:50 __ Result, pre-rendered 01:01:16 Team discussion result 01:03:50 Q RS Standard Material 01:06:00 Q Geometry v Generated 01:06:45 Q Point Cloud Files 01:07:37 Next week 01:09:00 Thank You and Bye!