How to make a MODULAR STAMINA SYSTEM in Unreal Engine 5 | Part 1
Creating a Robust and Modular Stamina System in Unreal Engine 5 - Part 1 Free project files: https://4203026363927.gumroad.com/l/r... License details: Free for personal or commercial use (without attribution) in an end product (game). Redistributing and/or selling the project file or the code content (whether modified or in it's original form) is prohibited. Link to Part 2: • How to make a MODULAR STAMINA SYSTEM in Un... Link to Part 3: • How to make a MODULAR STAMINA SYSTEM in Un... Link to Part 4 (Bug Fix): • How to make a MODULAR STAMINA SYSTEM in Un... Link to Part 5 (Follow Up): • How to make a MODULAR STAMINA SYSTEM in Un... Chapters: 0:00 - Introduction 1:14 - Summary of what we'll cover. 1:52 - Setting up UI and HUD 7:10 - Creating the Stamina Component 7:53 - Setup initial character references 15:57 - Create Sprint Input Action and Input Mapping Context. 18:51 - Create "Start Sprinting" function. 22:40 - Create "Stop Sprinting" function. 24:25 - Recap 24:48 - Outro Video Description: In this Unreal Engine 5 tutorial series, learn how to create a robust and efficient stamina system that you can easily attach to any character class as an active component. Part 1 covers: Setting up a basic UI element to provide visual feedback on the character's stamina drain and regeneration Creating the stamina active component and attaching it to the third person character Configuring initial character references Adding sprinting functionality to the character Implementing start and stop sprinting functions The stamina system built in this tutorial is more advanced than many others, properly handling cases like: Preventing stamina drain when the character is holding the sprint key but not moving Stopping stamina drain and starting regeneration if the character bumps into obstacles while sprinting Exhausting the character and preventing sprinting when stamina is fully depleted By the end of part 1, you'll have a working sprinting ability hooked up to the stamina system. In future parts, we'll implement the stamina drain, regeneration, exhaustion, and HUD. Don't miss part 2 where we'll get into the core stamina mechanics. Like and subscribe for more UE5 tutorials! #ue5 #unrealengine5 #gametutorial

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