How to make Custom NPCs in HL2 with no coding | Hammer Tutorial

Before I got into the world of HL2 modding, I always wanted it so that there would be more of a variety of combine units, but everything in half-life 2 is encrypted, so there would be no real reason to make them unless I were to go out of my way to make a whole sourcemod for it. And then I discovered Hammer Editor for the first time while my friend was at my house. Thought we could be the next Valve or something , LOL. Then I found Hammer as a good hobby (atleast for me) and now I'm absolutely dedicated to map logic but i am terrible at map geometry. Then I saw a mod by someone by the name of Zoe0Zantern. It implemented the Houndeye in HL2, and I just wondered how she did that (well someone else made the prefab but you get what I mean) . I then went out of my way to decompile the base HL2 maps and scroll endlessly till I found monster_generic. And that, is how Cremators Restored was born. And the same friend was over at my house, funnily enough. And I had a severe lack of sleep I hope this video brings your dream come true too, and I hope you enjoy. Cheers! 0:00 - Introduction 0:27 - Model Configuration 1:39 - AI Relationships 2:25 - AI Goal Follow (Skippable) 2:46 - Particles and More 4:00 - Attacking Animations and Logic 6:52 - Sound Effects 11:15 - Final Product 12:16 - Generic NPCs 13:28 - Outro