Understanding the Impact of Input Lag in SFV

This is a video made to help illustrate what input lag is and how the presence of 8 frames of input lag in SFV actually matters showing clear practical examples. My source of input lag data was this excellent video by Battle(non)sense:    • Lag Showdown Street Fighter vs. Mortal Kom...   If other data is brought to light that contradicts this, or if the game is patched in a way that affects input lag, I'll likely make a follow-up video explaining the implications. The Battle(non)sense tests were conducted on the PC versions of each game. ------------------------------------------- You surely noticed a short promo for a T-shirt company at the beginning of the vid, which is a side project of mine which may or may not be a complete disaster. If you're at all interested, the website for it is here: http://pressbuttonwin.com You can find me on twitter here:   / madmrbacon   ------------------------------------------- Questions/comments/feedback are welcome and I will try and to respond if you need any extra info! Game version used: Ver.01.03 ------------------------------------------- Music: http://imslp.org/wiki/String_Quartet_...) Steve's Bedroom Band (String Quartet) Publisher Info: Steve Jones Copyright: Creative Commons Attribution 4.0