Mega Man Relay: All Bosses, No Damage, Uncharged Buster Only, No Miss [Normal]
Now we need a Relay Batton enemy Time Stamps: 00:00 – Title Screen 00:25 – Stage 1 Boss: Hammet Pickettacker 01:23 – Stage 2 Boss: Fake Man 02:08 – Stage 3 Boss: Dragonix (or: Mecha Dragon, are you ok?) 04:54 – Stage 4 Boss: Fire Man & Ice Man 07:49 – Special Stage Boss: Sunstar W (the Doomsday Weapon) 09:33 – Final Boss: First Phase: “Picopico-kun MK-II” 11:01 – Final Boss: Second Phase: Wily Machine 14:04 – Final Boss: Third Phase: Wily Capsule 15:35 – Ending 16:07 – Credits 17:40 - Rest, Mega Man! For Everlasting Nap! Led by 742mph and ThatOneEnder, Mega Man Relay is a collaborative fan project where levels were created by a group of designers with a twist: The in-progress level was passed like a relay baton from one person to the next, each one adding their own twists and ideas according to what they received from the previous designer! This fangame has 6 long levels, with a structure reminiscent of MaGMML games (unlimited lives + we start the game with a set of special weapons and utilities, although some of them behave differently from the official games). Besides that, the levels themselves have some neat innovations regarding gimmicks, enemies, and the shop system (there are in-level shops), not to mention the new take on Big Energy Pick-ups, which can be destroyed by charge shots, releasing two minor health energies and two minor weapon energies, which is a clever way of making those power-ups more useful in general. Mega Man Relay also has a post-game content which includes even harder version of the bosses (Ex Mode). However, for this video, I fought only their normal versions. If you enjoyed the MaGMML games, you will very likely enjoy this game as well! You can learn more about the project and download it here: https://gamejolt.com/games/mega-man-r...

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