How To Use The New Tri-Planar Mapping Node - Unreal Engine 5.7 Material Tutorial

How to fix texture stretching in Unreal Engine 5. In this Unreal Engine 5 Tutorial, Vylocity shows how to use the new tri-planar mapping dithered node, which was added in Unreal Engine 5.7. It can be used to wrap textures around any mesh with world-aligned textures, and includes options for scaling, rotating, and offsetting. He'll also show you how to set up a local space version for moving objects and a preskinned version to work with animated meshes. You can download Vylocity's project files from this and many of his other tutorials via Patreon:   / vylocity   Support Vylocity by buying him a coffee (he loves coffee...) https://buymeacoffee.com/vylocity "The Pitchfork Academy" is our free, public Discord server, a place for Cadets to gather, share, learn, and generally enjoy one another's company! Join now to connect with other like-minded individuals and support your Unreal learning experience...   / discord   We also have another semi-exclusive server, Mizzo's Dizzo, which has a few added benefits for anyone who is generous enough to support our Youtube channel. Benefits include occasional early access to videos, an integrated AI chatbot to help you with your Unreal Engine 5 related questions, and just generally being a smaller, more exclusive "members club" that includes the Pitchfork Games team. Access to Mizzo's Dizzo is available for $1.50/month via Patreon!   / mizzofrizzo   Pitchfork has released their first game, Skyblocker. You can support what we do here at Pitchfork Academy by picking it on Steam today! https://store.steampowered.com/app/34... Timestamps: 0:00 - Intro 2:02 - Download textures 4:38 - Setup material 17:03 - Test material 24:29 - Local space 26:52 - Pre-skinned space 28:11 - Outro