Twisted Metal: Head-On: Extra Twisted Edition - Tower Tooth (HO) Story

Tower Tooth stats: Max Health: 310 HP Handling: Average Top Speed (Turbo): 115 MPH (165 MPH) Special Weapon Damage: Highly variable Special Regen Time: 30 seconds (Stats found by the Head-On community, such as DaAnimal and Sheonite. Speed was calculated by me by running each car across the ship on Greece DM and recording the time it took.) (To unlock, complete Story Mode with any five cars) (NOTE: Tower Tooth is normally only playable in the Rome Death Match level against 5 randomly selected cars. To use him in Story Mode, you have to use a Gameshark code, which is: patch=1,EE,202F4AC0,extended,00000076) Tower Tooth boasts the single highest HP of any playable car in the game. He also has Dark Tooth's machine gun cones, carrying with it all of the benefits. He's also the only car in the game who has two specials in the game, even if they're conditional. The first is a 360 degree flamethrower that locks onto the nearest enemy, and the other is an omni multi taser with gigantic range, the ability to tase multiple cars, incredible stagger on lightweights, and also launches several of the Dark Tooth cones from the head to compliment the taser. Tower Tooth is very deadly at a specific range. However, Tower Tooth has several flaws. The first, and perhaps most severe, is his size. Not only does it make him extremely easy to hit, and even taking cover might be a tall task. It can also prohibit him from going certain places, getting certain pickups, and so on and so forth. The second is that between his two specials, only the taser is actually good. The problem is that it's only usable when he's at less than 50% HP. Which admittedly is still higher HP than full health Dark Tooth, but still. He soaks up shots like a sponge, and the lower HP he is, the worse his size issue becomes. As mentioned in the Dark Tooth video, the special weapon upgrade does nothing for Tower Tooth. And since we're beginning on vehicles who are not normally playable without cheats, this will be the case for every other vehicle going forward. Played on Hard. Trying to go deathless. I still won't be doing the minigames, but I'm allowing the use of upgrades, partially to demonstrate them, and partially just to really let loose.