Game Dev School Capstone | Devlog #1 - FPS Core, Gameplay Ability System, Enemy AI | Unreal Engine 5
-- Timestamps 0:00 - Intro / Phase 1 Recap 1:43 - Shooting Range 1:59 - Baked Lighting Attempt 2:39 - Target Dummies 2:56 - Recoil 3:15 - Phase 2 - GAS & Lyra 4:20 - Creating Custom C++ Classes 4:33 - Input Tag / Ability Binding 5:08 - Ability System Component 5:34 - GAS Character Base 5:54 - Ability Sets 6:14 - Equipment Manager Component 7:25 - Data-Driven Components 8:22 - Weapon Hierarchy 9:10 - Projectiles 9:26 - Object Pool 10:00 - Enemies, AI Perception & Behavior Tree 11:25 - Hit Reaction & Ragdoll 11:48 - Grenade 11:58 - Creating Control Rig & Animation 12:10 - Phase 3 Talk - Now What Game Do I Build!?

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