O AAA quebrou? Sony e Microsoft tentando salvar a imagem, não os jogos

Are Sony and Microsoft really "changing"... or have they just learned to tell the story better? In this video, I'll be honest about the strange moment PlayStation and Xbox are experiencing: promotions that seem generous but come with conditions; decisions that push people towards subscriptions; and the desperate race to catch the next market trend (live service, extraction, and the like). In the end, the feeling is the same: the gamer has taken a backseat and the spreadsheet has become the priority. We'll talk about: how marketing/PR tries to transform setbacks into "evolution"; why the service + subscription model (Game Pass, PS Plus) changes the relationship with games; what DRM, mandatory online access, and digital mean for your library; and why AAA games seem to be repeating the same mistakes — just with different packaging. If you enjoy game news, gamer analysis, industry criticism, and want to understand where PlayStation and Xbox are taking the market, this video is for you. Comment below: what was the most anti-gamer decision you've seen recently — from Sony or Microsoft?