[TAS] VLDC 8 - Waterflow Temple unintended exit to Lemmy's Castle

Emulator used: BizHawk 2.11.1, BSNES core Emulation note: due to the hack's imperfect implementation of the SA-1 chip, the music works incorrectly when a P-switch or a star expires with the BSNES core. In the more accurate BSNES 115+ core and other accurate emulators the hack straight up locks up, so I had to make due. When looking through the non-SA-1 version of VLDC 8 in Lunar Magic for route planning, I noticed that there were some stray room exits in Waterflow Temple. The one that I know is a bit more common thanks to the RetroAchivements set for this hack is the one that takes the player from Waterflow Temple to Night of Fire by swimming under the level to access an extra door. There's another one that's TAS only that goes from Waterflow Temple to the 2nd half of vanilla Lemmy's Castle, which is what this video demonstrates. Is there anything to learn about this? Maybe make sure to clear out the unused exit paths or make failsafes in case of someone doing dumb stuff like this I guess.