Play It or Purge It? Syndrome - Switch

I'll be the first to admit that, when it comes to my appetite for horror games, my eyes are bigger than my stomach. I absolutely love the idea of horror games, and I have played many over the years, but it takes a special one to hold my attention. To make things worse, ever since I was diagnosed with an arrhythmia, I'm hesitant to let the tension build for long. I remember getting this specific game because people were being really unkind to the small team that made it. I like supporting small devs, so I thought I'd give them some money and maybe give the game a try myself. That had to be at least two years ago. I haven't played my Switch much since before my dissertation defense. My first impression of this game was "we have System Shock at home," but I didn't get so much as an emotional support melee weapon, and, despite hearing what I thought was shuffling feet at one point (probably an automatic door lifting as I passed, in hindsight), I never saw anyone or anything. I was just walking, unarmed, through a dark, empty space pressing buttons. That's not necessarily a bad design decision -- give the player room to explore and set the mood before putting them in danger, kind of like the long walk at the beginning of Silent Hill 2. But that choice rubs right up against the fact that I have a lot of other things vying for my attention, and the fact I don't find tension to be a gameplay element as much as a health risk. There could be something interesting under all of the problems other players report, but I don't think I'll ever get a chance to see it. I've got more compelling horror experiences in my library I need to get to. I'd like to say maybe I'll circle back to revisit this in the future, but I can't guarantee that. Play It or Purge It? Purge It