Blazing Lazers Longplay (TurboGrafx-16) [QHD]
Game Info --------------------------------------------------- Developer: Compile Publisher: Hudson Soft Year of Release: 1989 Game Review & Impressions --------------------------------------------------- The TurboGrafx/PC-Engine isn't a console I ever encountered growing up, so getting to experience the back-catalogue of games has been one of the most interesting aspects of this channel to date. There are some great titles on the platform, and Blazing Lazers isn't just a great TurboGrafx game, it's one of the best vertical shoot 'em ups on a home console. Blazing Lazers has great graphics for the time, not to mention 9 different stages of non-stop action to burn through. However, what really steals the show here is power-up system. I don't think I've played a game with such a diverse range of options, which adds to the appeal. There are 4 main weapon types available, each with multiple upgrades that change the spread, strength and corresponding shot pattern. These weapons can be upgraded even further to their ultimate form by collecting an "F" container, allowing you to unleash some truly devastating firepower. Changing weapons or changing shield types does come with a cost, however, removing side-shots and ultimate fire mode if activated. In general, the best strategy involves finding a combination of upgrades you enjoy and works across a variety of scenarios and stick with it, rather than keep swapping. When it comes to recording, there are so many games which have been a total chore to play through, but Blazing Lazers is one of the few which was a genuine pleasure. If you enjoy a good shooter, this should be top of your list. Chapters --------------------------------------------------- TBC

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