Street Fighter V: Juri Season 2 Changes
Feel free to follow me on Twitter: / marlonlonmilk She feels so much better. Too early to tell how useful these changes will be, but I like them. Patch Notes: Hurtbox: Expanded hurtbox when character changes direction while crouching. Chisenkyaku (Forward Throw): Removed 5F from recovery after hit Decreased damage 130 to 110 Decreased stun value 200 to 120 Decreased CA meter gain 100 to 70 Decreased the distance of knockback after hit Kaeikyaku (Reverse Grab): Decreased recovery after hit by 2F Decreased the distance of knockback after hit Zankasen (airborne throw): Expanded throw range Expanded the hurtbox downwards during motion Jump: Unified airborne time for all jumps from 39F to 38F Standing LK: Extended hitbox active frames 2F to 4F Standing MP: Advantage on-hit has been changed +4F to +5F Decreased the size of forward hurtbox Standing MK: Hitbox activation on first hit has been changed 6F to 5F Entire motion has been shortened 1F Hitbox activation on second hit has been changed 8F to 7F Changed damage distribution 50+20 to 40+30 Extended the hitstun on the first hit by 1F o This change will not be applied for when V-Trigger is active Expanded the hitbox on first hit forward Standing HP: Advantage on-hit has been changed +2F to +4F Standing HK: Motion recover has been changed 17F to 20F Crouching LP: Active frames for hitbox has been extended 2F to 3F Crouching MP: Hitbox startup has been changed 5F to 6F Hitbox active frames have changed 2F to 3F Crouching MK: Advantage on-hit has been changed +1F to +2F Advantage on-block has been changed -3F to -2F Extended the cancel timing with special move Senkaikyaku: Advantage on-block has been changed -4F to -6F Kyoretsushu: Advantage on-block has been changed -6F to -12F V- Skill – Kasatsushu: Hitbox startup on Level 2 has been changed 14F to 10F Increased the juggle potential when used during in-air combos Projective invincibility time has been changed from 14F of activation ~ projectile invincibility to 6F of activation ~ projectile invincibility Decreased the downwards hurtbox and increased the forward hurtbox during Lvl2 motion Made it possible to activate from cancel, after any type of Fuharenkyaku except the EX version Changed the timing from motion start to Lvl2 from 40th frame to 33rd frame L Ryodansatsu: Hitbox startup has been changed 20F to 19F M Ryodansatsu: Hitbox startup has been changed 21F to 20F EX Ryodansatsu: Changed projectile invincibility from 5th to 27th frame of the motion to 1st to 27th frame of motion L Tensenrin: Changed command from →↓↘+LK to →↓↘+LP Advantage on-hit has been changed +1F to +2F M Tensenrin: Changed command from →↓↘+MK to →↓↘+MP Increased damage 110 to 120 Decreased the size of the hurtbox between 1F - 2F / Hit and projectile invincibility between 3-7F / added throw vulnerability to 1-7F H Tensenrin: Changed command from →↓↘+HK to →↓↘+HP Added throw invincibility between 1F and 8F of motion L Fuharenkyaku (while V-Trigger active): Slowed down the projectile speed Slowed the CA cancel activation timing, and made it easier for a blocking opponent to perform a V-reversal M Fuharenkyaku: Hitbox startup has been changed 21F to 23F Advantage on-block has been changed -6F to -4F M Fuharenkyaku (while V-Trigger active): Hitbox startup has been changed 21F to 23F Advantage on-block has been changed -6F to -4F H Fuharenkyaku: Action recovery has been decreased 31F to 21F Damage has been decreased 90 to 80 Stun damage increased 120 to 150 Advantage on-block has been changed -11F to -6F H Fuharenkyaku (while V-Trigger active): Action recovery has been decreased 31F to 21F Damage has been decreased 90 to 80 Stun damage increased 120 to 170 Advantage on-block has been changed -11F to -6F Sakkai Fuhazan: Expanded the hitbox backwards Music by the extremely talented GlitxhxCity.

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