Street Fighter V: Juri Season 2 Changes

Feel free to follow me on Twitter:   / marlonlonmilk   She feels so much better. Too early to tell how useful these changes will be, but I like them. Patch Notes: Hurtbox:  Expanded hurtbox when character changes direction while crouching. Chisenkyaku (Forward Throw):  Removed 5F from recovery after hit  Decreased damage 130 to 110  Decreased stun value 200 to 120  Decreased CA meter gain 100 to 70  Decreased the distance of knockback after hit Kaeikyaku (Reverse Grab):  Decreased recovery after hit by 2F  Decreased the distance of knockback after hit Zankasen (airborne throw):  Expanded throw range  Expanded the hurtbox downwards during motion Jump:  Unified airborne time for all jumps from 39F to 38F Standing LK:  Extended hitbox active frames 2F to 4F Standing MP:  Advantage on-hit has been changed +4F to +5F  Decreased the size of forward hurtbox Standing MK:  Hitbox activation on first hit has been changed 6F to 5F  Entire motion has been shortened 1F  Hitbox activation on second hit has been changed 8F to 7F  Changed damage distribution 50+20 to 40+30  Extended the hitstun on the first hit by 1F o This change will not be applied for when V-Trigger is active  Expanded the hitbox on first hit forward Standing HP:  Advantage on-hit has been changed +2F to +4F Standing HK:  Motion recover has been changed 17F to 20F Crouching LP:  Active frames for hitbox has been extended 2F to 3F Crouching MP:  Hitbox startup has been changed 5F to 6F  Hitbox active frames have changed 2F to 3F Crouching MK:  Advantage on-hit has been changed +1F to +2F  Advantage on-block has been changed -3F to -2F  Extended the cancel timing with special move Senkaikyaku:  Advantage on-block has been changed -4F to -6F Kyoretsushu:  Advantage on-block has been changed -6F to -12F V- Skill – Kasatsushu:  Hitbox startup on Level 2 has been changed 14F to 10F  Increased the juggle potential when used during in-air combos  Projective invincibility time has been changed from 14F of activation ~ projectile invincibility to 6F of activation ~ projectile invincibility  Decreased the downwards hurtbox and increased the forward hurtbox during Lvl2 motion  Made it possible to activate from cancel, after any type of Fuharenkyaku except the EX version  Changed the timing from motion start to Lvl2 from 40th frame to 33rd frame L Ryodansatsu:  Hitbox startup has been changed 20F to 19F M Ryodansatsu:  Hitbox startup has been changed 21F to 20F EX Ryodansatsu:  Changed projectile invincibility from 5th to 27th frame of the motion to 1st to 27th frame of motion L Tensenrin:  Changed command from →↓↘+LK to →↓↘+LP  Advantage on-hit has been changed +1F to +2F M Tensenrin:  Changed command from →↓↘+MK to →↓↘+MP  Increased damage 110 to 120  Decreased the size of the hurtbox between 1F - 2F / Hit and projectile invincibility between 3-7F / added throw vulnerability to 1-7F H Tensenrin:  Changed command from →↓↘+HK to →↓↘+HP  Added throw invincibility between 1F and 8F of motion L Fuharenkyaku (while V-Trigger active):  Slowed down the projectile speed  Slowed the CA cancel activation timing, and made it easier for a blocking opponent to perform a V-reversal M Fuharenkyaku:  Hitbox startup has been changed 21F to 23F  Advantage on-block has been changed -6F to -4F M Fuharenkyaku (while V-Trigger active):  Hitbox startup has been changed 21F to 23F  Advantage on-block has been changed -6F to -4F H Fuharenkyaku:  Action recovery has been decreased 31F to 21F  Damage has been decreased 90 to 80  Stun damage increased 120 to 150  Advantage on-block has been changed -11F to -6F H Fuharenkyaku (while V-Trigger active):  Action recovery has been decreased 31F to 21F  Damage has been decreased 90 to 80  Stun damage increased 120 to 170  Advantage on-block has been changed -11F to -6F Sakkai Fuhazan:  Expanded the hitbox backwards Music by the extremely talented GlitxhxCity.