Tutorial Part 3: Lip sync, text to speech and Unreal Engine | Prototype | OVR Oculus & Replica |

Part 3 of integrating lip syncing and metahumans. Creating visual visemes for MetaHumans. 0:00 - Intro 1:27 - Audio for creating and troubleshooting Visemes 2:58 - How to use ARKit mapping animations, animations poses and modify curve for lip sync 8:18 - Tying it all together how does the Oculus OVR drive animation curves in the pose asset? 11:55 - Creating the visemes sil & PP 22:48 - How to drive animation percentage or range for each viseme 25:38 - Creating the FF viseme 27:30 - Outro, what's next?