Burnout Paradise Version 1.0 Playthrough - Part 3 - Too Long Usage

I'm driving watson r-turbo roadster and it was a nice car to do stunt on because it's easier to handle. I've having easy time to do flat spin since i played a8 in 2014 so much that i intended doing this where i shouldn't do it. Also, i'm driving reliant custom longer than i've should been since i wanting to drove different vehicles Played this on: RPCS3 Latest(on whenever i recorded at) Game ID: BLUS30061 Playlist:    • Burnout Paradise Version 1.0 Playthrough [...   Settings that i changed: Resolution Scale(GPU): 150%(1920x1080) Anti-Aliasing(GPU): Disabled(due to my gpu not being supported by rpcs3) Framelimit(GPU): 60 Anisotropic Filter(GPU): 16x GPU Additional Settings Enabled: VSync,Multithreaded RSX and Asynchronous Texture Streaming Buffering(Audio): 100 ms Time Stretching(Audio): 70% Pad Handler in Multi-threaded to maybe get rid of input lag that occur with default setting VBlank Frequency(Advanced): 120 Hz(to get 60fps crash cutscenes if you can ever hit it at that frame) Specs: OS: Windows 11 x64 CPU: AMD Ryzen 5 4500 Stock GPU: Powercolor RX 6600 RAM: 2x8GB GeIL Evo Potenza DDR4-2666mhz Storage Type: Emulator on SSD and Games are on HDD