You Aren't Outnumbered - You're Out Activated
Six units. Ten opponents. The math says you've already lost. But it's counting the wrong thing. Being outnumbered feels like a problem you can't solve. This video gives you the framework to solve it: what to prioritise, what to ignore, and what to do when the gap is too large to close. Two priorities. That's the entire framework. But how you apply them depends entirely on the system you're playing, and most players never make that distinction. You'll learn: • Why being outnumbered is a decision problem, not a numbers problem • How IGO-UGO and alternating activation systems create completely different challenges • Why protecting your units matters more than dealing damage • How to identify the best trades rather than the easiest or most dangerous targets • What local numerical superiority is and why militaries have been using it for centuries • What to do when the gap is simply too large to trade your way out of Six versus ten doesn't decide the game. Your decisions do. Good hunting, MechWarrior. Chapters: 00:00 Introduction 00:29 The Principle 01:56 IGO-UGO vs Activation Sequence 03:02 IGO-UGO 04:59 Activation Sequence 06:53 The Two Priorities 07:41 The Extreme #Wargaming #TabletopWargaming #miniaturewargaming "Limit 70" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b...

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