World of Warcraft (Longplay/Lore) - 00035: Desolace: Part 1
In Desolace, the skulls of ancient kodo beasts stare soullessly from their graves, halfway buried in dust. The husks of long-dead trees jutting in gruesome angles from the gray ash are the only twisted remains of a verdant past. This dour setting is violently jarred by the thunder of thousands of hooves and the clamor of armor and weaponry as the four tribes of vicious centaur wage war on all who enter their domains, but most notably on one another. Desolace is the home of the centaur. It was among the twisting cliffs of the western canyons that their race was born from the foul womb of Maraudon. Proud, but sorrowful ruins of stone attest to the one-time glory of the Highborne night elves. Blasted in the depths of time by the shock waves of the Great Sundering, the ruins are inhabited now by all manner of foul creatures. Desolace today is a battleground for many of the opposing factions represented here. Apart from the tension between the Horde and the Alliance, at Shadowprey Village and Nijel's Point respectively, the Kolkar, the Gelkis, the Magram, and the Maraudine centaurs fight as much against each other as they do against the orcs and the humans. Demons, satyrs and Undead successfully summoned by the Burning Blade present a major challenge for both the Horde and the Alliance, and portals to demonic plains are constantly being opened. The naga presence to the northwest coast is also steadily becoming a source of pressing concern. Unless steps are taken, Desolace risks becoming a demonic stronghold.

World of Warcraft (Longplay/Lore) - 00036: Desolace - Part 2

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