Mina The Hollower is Great, But ... (REVIEW)

Credits: Thumbnail: Minty-Karu Mina fan art: holic_fz Gameboy Color footage: SuperSamBams Kratos Shovel Knight Gameplay: Prepare to Game Mina The Hollower, could have been built from the ground up as a traditionally structured videogame, and it’d have still been excellent. But it didn’t do that.. it had ambitions BIGGER than the developers previous work Shovel Knight, bigger than all 4 of Shovel Knights campaigns combined actually. Deciding to forgo the linear approach and instead sprawl a giant maze of level design, secrets, and optional bosses so densely packed it is hard to walk a block without falling over Something interesting. Yacht Club’s latest game is a beautiful marriage of Blood Knight and Shovel Borne that comes out the other end as something especially great. For this review it’s important that you know, I am not one of those people who thinks the natural pinnacle of game design is an open world. There’s this growing sentiment that non-linear is simply better design. As if putting grass fields between everything automatically improves the game feel. What’s been forgotten (somehow) is that… there’s a time and place for a good old fashioned linear videogame. Especially since they tend to be more focused, more curated, faster paced.. I could go on. And in this video, I do. Join the server!   / discord   Follow me on X! https://x.com/BossDoor5 Subscribe to the Patreon for early access to videos and other extras!   / bossdoorreal