Exile is the Best Sequel to Myst
An analysis of Myst 3: Exile, a dangerously underrated sequel to Myst. While not as anthropologically interesting as Riven, Exile excels in its puzzle design and is a joy to play. 0:00 Book Report (Myst) 1:13 An Unstable Experiment (Riven) 5:35 Rethinking Exile 7:41 SAAVE’ STEALS BOOKS (Tomahna) 11:45 J’nannigans (J'nanin) 19:52 P=Fv is stored in the balls (Amateria) 25:44 Ed, Edd n Edanna (Edanna) 30:34 Completing the Circuit (Voltaic) 35:24 Another Energy (Narayan) 43:21 Conclusion Script Editor - Danny Sichel

▶︎
A Deeper Look at Myst

▶︎
Music For the Ages: The Best of Myst's Music | (A Retrospective)

▶︎
Earth 2160: Poland's Most BAFFLING Real Time Strategy Game

▶︎
Not a Soul Alive Remembers AquaNox (2001)

▶︎
RIVEN: Of Separation and Anxiety (A Retrospective)

▶︎
Riven's Remake Is Easier, And That's Okay

▶︎
What Eve Online Taught Me About Capitalism and Myself

▶︎
Myst III: Exile Retrospective / Full Playthrough

▶︎
The WORST Tabletop RPG's

▶︎
Myst Co-Creator Rand Miller: Extended Interview | Ars Technica

▶︎
MechCommander (1998) Is Still the Best Game Where You Command Mechs

▶︎
A Brief History of... Myst

▶︎
Earth 2150: Poland's GREATEST Real Time Strategy Game

▶︎
Myst IV: Revelation is a Lesson in Anti-Immersion

▶︎
Ranking Every Elevator in the Myst Series

▶︎
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

▶︎
The Myst Iceberg Explained

▶︎
Is Star Wars Galactic Battlegrounds (2001) Still Canon?

▶︎
Myst v Riven: What Do you Take With You?

▶︎
