Modeling a Retro Street Component: Blocking & UVs (Part 1)

In this video, I’m starting a new 3D project: creating a detailed retro street component. In this first part, I walk you through my workflow, focusing on the initial blocking stage and setting up efficient UVs. If you find this process helpful, please subscribe and turn on notifications to follow along with the upcoming parts of this build! #3DModeling #Blender3D #RetroDesign #Stylized3D #PropModeling #UVUnwrapping #3DWorkflow #HardSurfaceModeling #DigitalArt #Tutorial