20. Subgame perfect equilibrium: wars of attrition
Game Theory (ECON 159) We first play and then analyze wars of attrition; the games that afflict trench warfare, strikes, and businesses in some competitive settings. We find long and damaging fights can occur in class in these games even when the prizes are small in relation to the accumulated costs. These could be caused by irrationality or by players' having other goals like pride or reputation. But we argue that long, costly fights should be expected in these games even if everyone is rational and has standard goals. We show this first in a two-period version of the game and then in a potentially infinite version. There are equilibria in which the game ends fast without a fight, but there are also equilibria that can involve long fights. The only good news is that, the longer the fight and the higher the cost of fighting, the lower is the probability of such a fight. 00:00 - Chapter 1. Wars of Attrition: The Rivalry Game 17:39 - Chapter 2. Wars of Attrition: Real World Examples 24:04 - Chapter 3. Wars of Attrition: Analysis 47:53 - Chapter 4. Wars of Attrition: Discussion of SPEs 01:06:54 - Chapter 5. Wars of Attrition: Generalization Complete course materials are available at the Yale Online website: online.yale.edu This course was recorded in Fall 2007.

21. Repeated games: cooperation vs. the end game

19. Subgame perfect equilibrium: matchmaking and strategic investments

18. Imperfect information: information sets and sub-game perfection

"Modern War in Theory and Practice" presented by Dr. John A. Nagl

John Maynard Smith - Game theory: The war of attrition game (46/102)

Game Theory and Politics | Public Lecture

17. Backward induction: ultimatums and bargaining

3 game theory tactics, explained

24. Asymmetric information: auctions and the winner's curse

Game Theory

How To Think SO CLEARLY People Assume You're A Genius

Sean Carroll | The Passage of Time & the Meaning of Life

1. Introduction: five first lessons

1. Subgame Perfection for Extensive Form Games With Imperfect Information (Game Theory Playlist 7)

Richard Feynman: Can Machines Think?

What game theory teaches us about war | Simon Sinek

14. Backward induction: commitment, spies, and first-mover advantages

