Why Games Feel SO Laggy (and how to fix it :)
Consoles ALWAYS cap the frame rate in games, it kinda feels like an artificial limitation to the console gaming experience. People make mods to circumvent it, one of the major features of a PC port is that the framerate is uncapped. Maybe console makers do it for Vsync, efficiency, game consistency- maybe all of them combined... but are they on to something?? You can test your PC Latency with "Frameview" in games that have DLSS 3 in them: https://www.nvidia.com/en-us/geforce/... So in this video we look at the difference between capping and uncapping frames. The latency, efficiency, consistency- some really interesting tests. Also how you should cap it for the best experience and comparing to Nvidia Reflex Low-latency and AMD Antilag (wish Antilag+ was here lol) ==JOIN THE DISCORD!== / discord Digital Exhibition: • Zelda: Tears of the Kingdom | RTX 4090 24G... Digital Foundry: • The Legend of Zelda: Tears of the Kingdom ... • Alan Wake 2 - PlayStation 5 DF Tech Review... • Marvel's Spider-Man 2 - Digital Foundry Te... • Resident Evil 4 Remake - PS5 vs Xbox Serie... https://www.pcgamer.com/software/nint... https://www.amd.com/en/products/softw... / 1712875606776729832 https://www.pcworld.com/article/22375.... 0:00- Why do consoles intentionally limit framerate? 2:02- Latency and gaming 5:20- How capping fps affects latency 6:40- Nvidia Reflex-low latency tech... better? 9:40- Main issue and workaround with capping frames 12:20- Optimizing FPS in competitive games and efficiency 15:55- PEAK CONSISTENCY of GAME FEEL 17:42- AMD in the Latency War 19:55- Reducing Latency on AMD 23:42- Chasing frames... 25:10- Main Downside

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