Morgus Holdfast: Healer's Path | Skyrim

The beginning of a new adventure today, as We meet Morgus. New to the college of winterhold, Morgus Holdfast has found a particular adaption to the Restoration School of magic. With a meager pouch of septims, and little else left over from his inheritance, Morgus was born at Shor's Stone, the attack at Shor's Watchtower snapped something in his soul, and from his hands poured a healing light, though far too late to help anyone. Convinced it was cursed, nobody dared to go near the watchtower, he managed to bury his mother, and what he could find of his father. Shortly before leaving Shor's stone for Winterhold, the Miner's broke through a section in the mine, and he saved several of his childhood friends with his new gift. Which leads to now...staring up at the statue in the courtyard at Winterhold College. Rules: 1. Morgus will not loot from Human bodies (including Dragur) and he will not order his companions to do so. (unless its absolutely necessary to complete a quest, I.E Keys, journals, ETC.) 2. Morgus is a healer, his role is not a fireball throwing mage, so he's mostly focused on keeping his followers alive (again, unless necessary) He's dependent entirely on his group to survive and progress. 3. Not the dragonborn (yet, though the moment we see Alduin we are compelled to follow through) 4. Along with Restoration as his focus, Morgus is allowed to branch out into other crafts or non violent pathways, as equipment and survival are part of keeping a party alive. (excluding poisons) 5, Survival, and Who needs a Head's Up Display anyway? This is an Emergent story, loose roleplay as a character in the world of Skyrim. Contains mod: Immersive MUSIC Containing tracks; owned, composed and/or performed by: ‪@Vindsvept‬ , ‪@AdrianvonZiegler‬ , and ‪@evilbluekoala‬